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  WG-Network Rules.



Rules Submenu
    Select a section of the rules you wish to go to.
Please read these rules carefully before
you Report or Confirm Matches.


   Team/Player Management

1. Creating a Unit

• Creating a unit (or Fleet) on WGL is very simple. Once logged into WGL, just go to the bottom right, under the information panel. Under that panel, there is a link that says, "Create Unit." Click on that link, and it will bring you to a new page, where you simply put in the Fleets name (This feature is for Gold account Members only.) After that you just have your members signup on WGL, and you add them to the roster.

2. Unit Leadership

• Teams may have the follwing Fleet Rank Structure: 1 Fleet Admiral - 1 Admiral - 3 Vice Admirals - 3 Rear Admirals - 4 Captains - 4 Commandors - open enrollement below this rank.

3. Roster Management

• Ladder members join teams per ladder and may only be a member of one team per ladder. Roster changes may be made on any day. In order for a player to be considered 'eligible' for a match, he must be on the a team's roster.

• Once a team joins a ladder, that team has 1 week to bring their roster to the minimum roster requirement for that ladder. Failure to do so will result in immediate removal from that particular ladder.

• The minimum roster requirement for WGL is 3 members.

• Any use of illegal pop-ups, downloads, mp3 files, bad HTML code, or obscene or inappropriate language or pictures on a unit page is unacceptable. A warning will be issued and if the files/code/language/pictures in question are not removed within 24 hours, the unit will be deleted. The unit can be remade, of course, but any stats the unit may have had will be lost.

4. Inactivity

• WGLeague is here for the gamers. If a Fleet just wants to use the League for a place to structure a fleet then that is fine.

5. Callsigns

• We do not allow any symbols in callsigns if we see / \ { } ) ( * & ^ $ # @ !" : ;< >=+ in any callsign, we may edit that callsign without warning.

• Use of profane, obscene, or racial terms or remarks in your callsign is not acceptable. Your callsign will be edited without warning. Use of ASCII Characters in your callsign is also unacceptable. Please use normal letters when creating your callsign. Callsigns containing ASCII characters will be edited without warning.

• As a WGL member you are entitled to one (1) and only one callsign. If this rule is broken, it is a breach of the WGL Terms and Conditions. If a player has multiple callsigns, then both (all) their callsigns will be banned as will the IP of the callsigns.

WGL reserves the right to fine or lock callsigns for multiple infractions of the above rules.

6. Match Limitation –

• No Gamers will KILL eachother more the three times in one day. You can only KILL the same apponent a maximum of three times in a day. Then you must wait a 24 hour period before you game against that person again. So in reallity you and another person could game a maximum of 5 times before the 3 kill max was reached.


   Pre-Match
•  When in search of a match, whether it be on GameSpy, Ubi etc.If you make a room to try to get match's. It is suggested that you advertise the match as a WGL Match. For example, 1v1 or 2v2 WGL Match's....

•  If challenged, you do have a choice to whether or not you wish to accept. You do not have to accept the challenge. Do not feel pressured or intimidated by the challenger.

•  If two or more Units decide to play against eachother then they start terms. Once terms have been agreed on then the match can proceed into game play.

•  Once the game has entered space dock, then both UNITS involved are binded to play the game. Unless a agreement is made between them to walk.

•  Random Battle Generator is to be used only once per game. If anyone is caught doing more than one per game will be suspended for one week.

   Match Types
There are 4 types of Matches:
1.   Two Unit Battles
This battle type is used if you are currently in a Fleet. [ Fleets ]
2.   Singles
This battle type is used if you are Not in a Fleet [ Merc's . No FLEET points are scored in these types of match's.]
3.   Multi-Unit Battles
This battle type is used if 2 or more Fleets are involved
4.   Ransom Matches
This battle type is used if you Ransom you own points against another Player

   Match Start
There are 4 terms that must be met before entering into game
Listed bellow are those 4 terms. they may be negotiated in any order.
  • Race:   ( Determine whether or not you are playing Fleet Battle or a diffrent Race )
  • BPV:   ( Deternine the amount of BPV allowed in Game.)
    If BPV can not be reached then it is OK to walk away from Match.
  • Terrain:   (Determine the type of Map you will be playing)
  • Speed:   (Determines the Game Speed)
  • Term Camping: (This will not be excepted in any match. The same BPV may not be offered more then 1 time in the same ERRA.) If this is done then the opposing team may call for a Admin or just walk away.
After all 4 terms are met, the game can be launched.

   During a Match

Crashes/Drops (Players)

• If a player drops when the game is in progress, and at least 1 minute has elapsed, the team who lost the player will have to continue under-manned, unless the opposing team agree's to go back and start the match over. If, however, a player has been killed, on either team, the game must continue, no exception. If a player disconnects when the game is loading, the host must abort immediately if the dropped player's team call for an abort. The dropped player then has five (10) minutes to return. If a player drops during the weapon selection screen, the host must abort the countdown, if necessary, and players may sit and chat amongst each other while the dropped player returns. The disconnected player has approximately 10 minutes in which to return. If, after 10 minutes, the disconnected player has not returned, the unit has ten (5) minutes to find a substitute. Further details about substitutes can be found below. If a player drops three (3) times while the game is in progress, he/she must be substituted, if no substitute can be found, the team or unit must continue under-manned. There is no limit on how many times a player may drop in the weapon selection screen."Lag is not a REASON for a player to drop from a Match. If LAG is noticed by a player and not by the other player, and the other player wishs to continue, then the match must continue."



Crashes/
Drops (Host)


• If the host disconnects when the game is in progress for the first time, and the game crash's then the game must be played 1 more time with the same host. If the host crashes a second time, the non-hosting team or unit may have the opportunity to host. If the non-hosting unit cannot produce a host, a neutral host may be brought it (Or a WGL Admin Referee or and WGL Admin). If a host cannot be found then the game can be rainchecked.



Crashes in Singles

• If a player disconnects during a 1v1 or singles match, he/she has ten (10) minutes to return, otherwise the other participant may fill out a forfeit form on the WGL ladder. The same rules apply for the host as above. A Referee Admin or any WGL Admin can host if needed. Crashes/Drops in singles match apply to the same as Unit matchs.



Substitutes

• A substitute may take the place of another player teammate if needed. Substitutes must be from the same unit or from an allied unit. A maximum of two (2) substitutes may be used in any one match (except for single's match's, where no substitutes can be used). The substitute may inherit the amount of kills the disconnected player had, if he/she wishes. A substitute may take the place of another player in the match anytime throughout the match.



Kill Count


• In any match type, the winners will report a kill for each opponent that was defeated. Meaning in a 3v3 the winning team(each player) would receive three kills each.


Draws

If the game cannot be finished because both ships are destroyed past the point of being able to destroy one and other. The the match is called a draw and both members can replay or walk away.


Screenshots/Reply

• WGL recommends that player's take screenshots at important events, such as results screens, suspicions of cheating or of profane or foul language. This is hard evidence and will help in any investigations that WGL may have to carry out. Please take a screenshot of the final results screen. If a player does not confirm a match, this screenshot is proof that the match existed and was completed. Without the screenshot nothing can be done by an admin.  Failure to do so could result in a person getting the credit he/she does not deserve.


General Behavior

• WGL enforces fair play for everyone. Any forms of profanity, bad language or racism remarks are not acceptable and will not be tolerated. Anyone found doing this when in WGL matches, on the WGL site or forums will be dealt with severely.


   Lag and Bugs
If LAG is detected during the first minute of space battle at that time and that time only may the game be relaunched. If LAG is discovered several minutes into the match by a opponent that person must ask for a LAG restart, if the opposing player does not or is not experiencing any LAG that person may REFUSE to restart the match and the match must be played out, or the person can agree to restart the match. If Both players(multiple players) experience LAG then the match should be restarted. The Only Bugs in the game that will allow a restart are -
I-Torp Bug(This is very noticable because the ISC ship will only fire ONE I-Torp in the game).
As of now this is the only BUG in the game that will allow a restart. If anyone has any problems or issues that need attention, do not hesitate to contact a ADMIN on GSA.

   Mod Testing
•  WGL supports NO mods. WGL does not allow any other outside modification in match play. Anyone found using any mods of any sort, will be punished accordingly.

   Post-Match

Reporting/Confirming

• The winner of the match must report the match by filling in the correct details on the WGL Report Area on the Site. The loser then has to confirm the match. It is recommended that the winner inform the losing team of the battle number to avoid any confusion. The losing player or unit has twenty four (24) hours to confirm the match. Failure to do so will result a 200 point fine for every battle a player or unit has taken place in that is not confirmed. If it's a unit battle the unit will be fined 200 points and if it's a 1v1 the player will be fined 200 points for not confirming the match. If after 24 hours the match has not been confirmed, the winning player or unit may approach an administrator with evidence of the match, and may choose to enforce a fine on the non-confirming unit/player. If a battle is reported incorrectly report the battle again but correctly and then email a results admin asking to void the battle number that's reported incorrectly and why.



Reporting Substitutes

• The player who has substituted has the choice whether he/she wishes to be included in the final match report, whether win or loss. If the substitute chooses to be excluded from the final report, the dropped player must be reported with all the kills that he/she got, if any. WGL recommends that the substitute should be informed of the match situation before he/she participates.


Sportsmanship

• As part of our fair play scheme, players should acknowledge fair play and always abide by the rules. Everyone has more fun when players are good sportsman. Complaining and whining is a sign of bad sportsmanship and just creates a negative atmosphere, which is what we do not want on the WGL network.


   Experience

The Number of kills required to make each experience level is as follows:

 

1: 0 - 9 EXP 1

2: 10 - 24 EXP 2

3: 25 - 51 EXP 3

4: 52- 148 EXP 4

5: 149- 299 EXP 5

6: 300 - 648 EXP 6

7: 649- 1099 EXP 7

8: 1100 - 1898 EXP 8

9: 1899 - 2499 EXP 9

10: 2500 + EXP 10


   Breaching of Rules
Accusations of Cheating

Never accuse another play on WGL of cheating for any reason at all. If you believe someone is cheating please contact an admin with the reason why and you must have proof in the form of screenshots and replays.


Modding

• Modding is frowned upon strongly.



Tip Toe

False Reporting (FR)


• Reporting battles that didn't take place is another form of cheating. If found reporting false battles, a punishment will be forced upon. Adding extra kills when reporting is classified as false reporting and the same punishment will apply.



Profanity

• Any form of profanity, foul language or racism used anywhere on the WGL site, WGL forums, or in matches is not acceptable. If found using these, a punishment will be applied.



Imitation of WGL Members

• Imitating another member of WGL or a WGL admin is an offense and a punishment will be enforced. Including either the LOCKING OR BANNING of a player.

   Penalties
Multiple Callsigns

• As a WGL member you are entitled to one (1) and only one callsign. If this rule is broken, it is in breach of the WGL Terms and Conditions and a punishment will be applied. Any person Owning 2 or more callsigns

• WGL will only acknowledge the use of one callsign per player. If a player has multiple callsigns, then both callsigns will be banned.


Accusations of Cheating

• Any accusation of cheating on a member of WGL without proof of cheating will be enforced with a 7 day lock and a 2000 point fine to the player or players caught doing so, along with a possible 5000 point deduction to the unit the offender(s) belong to. Multiple offenses will have increased periods of lock duration. It is at the leagues discretion to incur a permanent lock on the callsign.


Cheating

• Players found to be CHEATING will be locked! You will receive a life time lock from WGL.

•If a player is found to be cheating all matchs up to 3 days from the time they were caught will be voided.

• ie. If a MOD is used in a WGL match this is considered cheating.


Profane Language

• We must all be aware that not everyone playing this game is old. Obsessive use of profane language/cussing after being asked to stop by any member in the room can lead up to a 72 hour lock and a 2000 point fine to the player or players caught doing so, along with a possible 3000 point deduction to the unit the offender(s) belong to. To be released from the lock a written apology must be written to the clan you were competing against.  

• Screenshots must be provided from the clan with the complaint. The screenshots must include them asking the member to watch their language, and screenshots of when the member failed to ignore to do so.


Imitation


• Imitating someone from WGL is not looked upon lightly. If you are caught doing so, a permanent lock can be enforced.



Admin Abuse

• Administration abuse is something that all leagues must deal with. However, WGL will not tolerate excessive abuse of its staff. All administrative abuse reports will be handled by the lead of that league. Screenshots of the abuse must be available for both the player and the lead. After fully reviewing the case, the lead will determine the duration of the penalty.



Confirming Battles


• Those who do not uphold the 24 hour confirm rule, may be punished if the winner of the battle chooses to do so. Offenders may be punished up to 1000 personal points for every unconfirmed battle.

It is the responsibility of every player participating in WGL to know and understand the rules. The Administrators will manage the league in accordance with these rules. In matters not covered specifically by these rules, the admin will use their discretion.


 
 
1   Morph
2   AdmIce
3   420th-fritz
4   Dirtyplaya
5   vo0
6   4nik3n
7   Rooster
8   GODZILLA
9   7th-Razor
10   7th-ak-pulse
 
 
The Network
Points: 1200


Deep Infiltration Fleet
Points: 1199


Federation Blue Fleet
Points: 1198


Knights Of Gre`thor
Points: 1197


Pirates Cove
Points: 1196


Renegade Dominators Alliance
Points: 1195


United Space Marine Corps
Points: 1190