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   Star Trek Legacy Online Campaign

Star Trek Legacy Campaign Main PageSign Your Fleet Up!Tips and HelpStar Trek Legacy Campaign Ship List

Star Trek Legacy Online Campaign Rules.


  1.1 Turns & Times
1.1 Turns & Times
Each Turn or Round is 24 hrs. During the early stages of the Campaign , this may seem slow. But mark my words, you won't think that around Turn/Round 60. The Server will first set the Campaign on hold. Then do turn mode 5 mins after, then turn itself back on 5 min later.

Turns are to roll at 7:00am and completed at 7:15am CST everyday.

  2.1 Production Levels
2.1 Production Levels
Each Planet can increase their Production Level to add more income per Turn/Round. Each Planet starts out at a Production Level 1. You CAN NOT upgrade past Level 7, if you do your power core will over load and you will be sent back to Production Level 1! You have been warned! Their will be exceptions to this rule!

Production Level Build Cost/Build Time Credits Earned per Turn/Round
Level 1 1000 Credits/8 Turns/Rounds 100 Credits per Turn/Round
Level 2 1000 Credits/8 Turns/Rounds 200 Credits per Turn/Round
Level 3 1000 Credits/8 Turns/Rounds 300 Credits per Turn/Round
Level 4 1000 Credits/8 Turns/Rounds 400 Credits per Turn/Round
Level 5 1000 Credits/8 Turns/Rounds 500 Credits per Turn/Round
Level 6 1000 Credits/8 Turns/Rounds 600 Credits per Turn/Round
Level 7 1000 Credits/8 Turns/Rounds 700 Credits per Turn/Round

  3.1 Mining & Mining Ships
3.1 Mining & Mining Ships
Mining is a vary important part of Fleet Management. You need to use these ship to gain extra credits. Miner Ships cost 1000 Credits/8 Turns/Rounds to build and can mine any near by asteriod.

Mining Ships Turns
Miners take 2 Turns/Rounds to Mine the Asteriod and 2 Turns/Rounds to unload its cargo. You must give the command to move the ship to one of your Planets to unload cargo. Only the Loading & Unloading part of this process is automated, you must still tell it to move.

Mining Ships are NON-COMBAT SHIPS, if caught alone
a automatic kill will be awarded to the Fleet that enaged it.

Setting a escort for your NON-COMBAT SHIP (NCS): the escort must have same name as NCS with a _ESC. For example: Miner Ship name[ Miner_1] you would name your escort [Miner_1_ESC]. All escorts must be in the same grid as the ship it is escorting.

  4.1 Colony Ships & Colonizing Planets
4.1 Colony Ships & Colonizing Planets
Colony Ships are used to expand your Empire. Each Colony Ship costs 1000 Credits & 8 Turns/Rounds to build.

Send these ships to a unoccupied Planet to start colonizing it. Colonizing process takes 5 Turns to complete its process. What ever you name your colony ship will be the name of the planet after its colonized. So name your ship to what you would like the Planets name to be!

Colony Ships are NON-COMBAT SHIPS, if caught alone
a automatic kill will be awarded to the Fleet that enaged it.

Setting a escort for your NON-COMBAT SHIP (NCS): the escort must have same name as NCS with a _ESC. For example: Miner Ship name[ Miner_1] you would name your escort [Miner_1_ESC]. All escorts must be in the same grid as the ship it is escorting.

  5.1 Build Times for All Units
5.1 Build Times for All Units
Please look at Ship List for cost and build times.

  6.1 Scanning Sectors & Scouting
6.1 Scanning Sectors & Scouting

  7.1 Sending or Recieving Money Transfers
7.1 Sending or Recieving Money Transfers

  8.1 Blockading & Planet Take overs
8.1 Blockading & Planet Take overs

  9.1 Battle Times & Enaging other Units
9.1 Battle Times & Enaging other Units

  10.1 Illegal Characters in Campaign
10.1 Illegal Characters in Campaign

 



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